bnet_scraper is our Nokogiri-based scraper of Battle.net profiles. This week saw a slew of updates related to fixtures and test updates.
We’ve had the wonderful opportunity to work with one of the best developers in the industry, Volition. They are the great team of developers that have developed the popular “Saints Row” series. Their most recent installment, named “Saints Row: The Third”, continues this franchise in a big way. Not only have they done a great job on the game, but they’ve integrated Hydra in way that perfectly supports their unique gameplay. Addtitionally, their integration of Hydra has played a major role in the continued life of the game and its community well beyond its initial release.
Interested in learning how they did it? Download our Saints Row: The Third Case Study!
errship is a Rails 3.1 engine for rendering error pages inside your layout. It supports i18n, custom exceptions, and Airbrake (Hoptoad) error tracking. This past week we integrated a number of pull requests with some fixes for template format and OmniAuth.
strumbar is a wrapper around ActiveSupport::Notifications with preconfigurations for basic instrumentation to be sent to statsd. With the release of 0.4.0, instrumentation is no longer loaded by default, there is a different configuration mechanism and default values for options are now stored on the configuration object instead of the
strumbar is a wrapper around ActiveSupport::Notifications with preconfigurations for basic instrumentation to be sent to statsd. In the 0.2.0 and 0.3.0 releases, we added an instrument to start exploring stats gathering with Mongoid as well as adding a wrapper for gauge, set, and count and fixing a bug with
INTRODUCING HYDRA MOBILE
Player Stats, Achievements, Push Notifications, Leaderboards & Match-Making for your Unity3d Android & iOS Game!
Here at Agora Games, we’ve been working on an online service platform called Hydra. This platform is used to power in-game and web-based features, such as player stats, leaderboards & achievements for lots of popular titles (Guitar Hero series, Saints Row 3, Mortal Kombat, etc). We have developed a mobile-focused version of our platform so that you can take advantage of all of these great features in your Android and iOS Unity3d games!
Currently Supported Features:
leaderboard-coffeescript is our leaderboard project, originally written in Ruby, ported to CoffeeScript. We integrated a comprehensive pull request to ensure the passed callback function is triggered when operations fail or are otherwise unable to complete and to fix fetching the rank for the top member.
Contributor(s): David Wagner (GitHub)
ProjectGen is a project generator tool that makes establishing new libraries and projects easier. It also has the option to delegate to existing tools like Bundler to not reinvent the wheel, but keep a consistent interface when not using these tools.
tassadar is our fast Starcraft 2 replay parser written in pure Ruby. In 0.3.0, we integrated a pull request to be able to initialize a replay by passing it the replay data instead of a filename.
Contributor(s): Ben Kanouse (GitHub)