Steve, Elliott, and Brad of Agora Games joined an estimated 24,000 attendees at this year’s Game Developers Conference. While in San Francisco, they had the opportunity to meet with a number of clients, partners, and industry professionals to talk about what is new and exciting at Agora.
We are happy to report that interest in the Hydra platform was once again very strong throughout our entire week at GDC. The many connections and conversations that our team participated in during this year’s GDC conference will be showcased in a number of exciting titles planned for release in 2014 and 2015.
We want to take this opportunity to thank all of the individuals who met with the Agora Games team at GDC 2014. Your support and feedback is greatly appreciated, and we look forward to another exciting year working with our development partners.
It has been a few months since our last Hydra Studio Features post. This is in part because the Hydra Studio Team has been hard at work developing a lot of new features, all of which are available to our users now!
Below is an overview of the new features that have been released. Please take a moment to review, and then head to the Hydra Studio dashboard and give everything a test run. Make sure to share your thoughts on the Beta Support Forum as your feedback is extremely valuable.
One of our major enhancements was the expansion of our Authentication System. Made available late fall, Hydra Studio now supports a variety of authentication schemes to fit your game’s needs.
Additionally, we now provide a way for user to recover an account in case they cannot access it by any other authentication method. However, this requires an email being set on their account. If there is no email set, their account cannot be recovered.
Technical notes may be found in the Authentication Documentation page.
Early February, we deployed a number of important infrastructure improvements to Hydra Studio. These enhancements included an update to a new Realtime protocol. Our platform now provides the following:
More detailed information may be found in the Realtime Networking Documentation page.
We recently added REST API documentation to our Hydra Studio Game Integration Docs. The Guide provides a general overview of the Hydra REST API, a Getting Started section for those beginning the process, and a REST Endpoint Reference.
For an example of how Hydra REST API may be used, visit our Demo site.
Meet AgoraSaurus, the official mascot of Agora Games, now starring in his very own continuous run mobile game. Available for download on Google Play, AgoraSaurus is an in-house developed, sample application of a Hydra Studio integrated game.
In-game features include:
Coming soon, we will be adding player-vs-player challenges, an iOS app, and providing source code.
In addition to the top level features above, we released a number of smaller updates during the last few months.
Here is a list of the features that are currently under development, or will be in the near future, and that you will be able to get your hands on soon.
If you have questions, comments, or suggestions, please post them in our Beta Support Forum, and continue to put our platform to the test. Thanks a ton!
- The Hydra Team
As a Software Engineer at Agora Games, you will be working on our online game service platform called “Hydra Studio”. You will be responsible for creating complex data processing and presentation tools that integrate tightly with some of the industry’s biggest game franchises. You will work as part of a highly talented team of producers, engineers, and business specialists to expand the Hydra platform.
We are looking for candidates with the ability to quickly learn new platforms. We use many different technologies within Hydra, and while we don’t expect you to know them all coming in, we need a candidate who can quickly learn and be proficient with them! Junior and Senior candidates are welcome to apply.
Technologies we use: