Thursday, July 24 - Friday, July 25 was Agora’s first ever Hydra themed Hackathon.
Andrew implemented a simple utility allowing users to view filtered subsets of Hydra Studio API traffic (request response pairs). Filtering is done by request time window, environment, and API key as well as request processing time and response HTTP status code. This tool can be used to tail traffic as it occurs as well as view historical traffic via a unified interface. It’s a simple program that is around 100 lines of Python reading messages from a Kafka topic.
Oculus Unity Demo + Hydra
John worked on getting familiar with Agora’s Hydra Studio features as well as our Unity SDK. Looking through the Unity store there’s a lot of services similar to ours integrated into the Unity demo projects to help developers get an idea of how to use them. Following this pattern he took the 2D example project and started integrating Hydra features into it.
Hydra UI for Achievements
Nick worked on making a customizable yet easy to use achievement system for the Hydra SDK for Unity3d. It was made with Unity’s Editor Script, so users can adjust all kinds of settings (Display time, color, trophy/picture) without looking at any code. Proof of concept as to what tools for unity can be made once Hydra Studio comes out of beta.
Tournament Seeding Gem UI
Matt worked on a plain-ruby library for managing and tracking multi-round tournaments. It knows about two types of tournament structures right now (random pairing and swiss pairing), with the promise of more to come, via bracket-tree and a couple swiss variations. You can customize various things about the tournament and also track player metadata, so it should be pretty easy to serialize data to and from.
Next steps are a more formal data serialization layer and cleaning up some known edge cases (mostly around byes) in the current code, then wrapping bracket_tree to handle elimination style tourneys.
It’s not open source yet, but it will be once he has cleaned up the codebase.
Text Web Game (MUD)
David A. worked on a text-based, RPG style, game with Hydra integration. You can play it here.
It uses the following Hydra features:
Lua for OAuth
Aaron finished extracting last hack-a-thon hacks into a legit project, adding most of the features and documentation a user would need to add Google OAuth to their nginx hosts, available here.
Tie Handling in Leaderboard Libraries
Confirm with Reveal Bug
See here for details/commit.
He also made some progress toward extending that plugin to allow users to provide an existing popup already on the page as the confirmation dialog, rather than using one generated by the plugin.
Brett used the day to learn the basics of HTML and CSS using codeacademy. He made a really simple HTML file and a simple CSS file to show off a little bit of what he learned.